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Clariz Mariano

Home | Pocket Ages

Role: Designer
iOS Build  |  Android Build  |  Boomzap Page  |  Publisher Page

Pocket Age is Boomzap’s own rendition of a building game, like Tribez or Hay Day. The game mechanics is simple as gathering resources and then building or upgrading. To make it unique for the rest, the game borrowed some elements from Civilization and Age of Empires, such as a technology tree.



  • designed the game core loop and mechanics
  • figured out the economy and prices of soft/hard currency, the goods and special items
  • scripted the tutorial and quests
  • integrated the art and animation assets to the build
  • added the marketing components (scripts & UI)
  • designed and implemented the UIs and scripts for in-app-purchases
  • tested the build